Sunday, February 16, 2025

Dungeonroad: The Moonfall Event



 The Moonfall event:

The Moonfall is a rare celestial event that occurs once every 200 years during the Dusk Calamity on the world of Crucible. It is a phenomenon where the moon, instead of rising in the night sky as usual, appears to plummet towards the earth, casting the world into chaos and unleashing powerful magical energies.

Legend has it that the Moonfall is tied to an ancient curse placed upon the world during a time of great strife. According to the old tales, the moon was once a source of divine guidance and protection, but it was corrupted by dark forces seeking to plunge the world into eternal night. As a result, the Moonfall became a harbinger of doom, heralding the onset of cataclysmic events known as the Dusk Calamity.

During the Moonfall, the skies darken, and eerie whispers fill the air as the moon descends towards the earth. Strange phenomena occur, such as sudden changes in weather, wild magic surges, and the emergence of otherworldly creatures drawn by the moon's malevolent influence. The Moonfall's duration is unpredictable, lasting anywhere from a few hours to several days, during which chaos reigns supreme.

Plot Hooks:

  1. The Prophecy Unveiled: Ancient prophecies speak of a chosen hero who will arise during the Moonfall to break the curse and restore balance to the world. The players find themselves drawn into a quest to uncover the truth behind the prophecy and locate the artifacts needed to fulfill it before the world succumbs to darkness.

  2. The Lunar Cult: A secretive cult believes that the Moonfall is a divine event heralding the return of their dark deity. They seek to harness the moon's power to usher in a new era of domination. The players must infiltrate the cult's ranks, thwart their nefarious plans, and prevent the unleashing of untold horrors upon the world.

  3. The Lost City of the exalted Lunaris: Legends speak of a hidden city that appears only during the Moonfall, where ancient knowledge and treasures lie hidden beneath the moon's shadow. The players embark on a perilous journey to find the Lost City of the Exalted God Lunaris, facing traps, guardians, and rival adventurers eager to claim its secrets for themselves.

Famous NPCs:

  1. Lady Nightbloom: A renowned sorceress known for her mastery of lunar magic, Lady nightbloom seeks to harness the power of the Moonfall to unlock the secrets of the cosmos. She offers her assistance to the players, but her true motives remain shrouded in mystery.

  2. Captain  Stormblade: A seasoned warrior and leader of the Moonstone Knights, Captain stormblade is tasked with defending the realm during the Moonfall. He is a stoic and honorable figure, revered for his courage and unwavering dedication to protecting the innocent.

  3. Elder  Brightmoon: The wise and enigmatic leader of the Celestial Order, Elder brightmoon possesses ancient knowledge of the Moonfall's origins and significance. He serves as a mentor to the players, guiding them on their quest to thwart the forces of darkness and restore balance to the world.

Monday, January 20, 2025

Dungeonroad: Expedition Spotlight: The Nymazon

Nymazon lightening grabber 



Nymazon


The Nymazon are a mystical race known for their deep connection with nature and their unparalleled agility. They are often found in dense forests and jungles, living in harmony with the flora and fauna. Nymazons are revered for their wisdom and their ability to harness the natural energies around them.

Racial Traits:

Size: Medium
Step: 30 feet
Ability bonus Increase: +1 agil, -1 ing
Masteries: Nature, Survival

Racial Abilities:
  • Forest Stride: Nymazons can move through non-magical difficult terrain without expending extra movement.
  • Nature's Whisper: Nymazons can communicate with plants and animals, gaining advantage on checks to influence them.

Capstone Level-Based Powers,  Abilities, And Enchants: 


 Level 4 (Will Power): 

  • Nature's Resilience: Gain temporary hit points equal to your level when you start your turn in natural terrain.

 Level 8 (Encounter Ability Action): 

  • Healing Herbs: Use an action to heal an ally for 2d8 hit points using natural herbs.

 Level 12 (Daily Enchant Action): 

  • Nature's Fury: Summon a storm of leaves and branches that deals 4d6 damage to all enemies within a 20-foot radius.

 Level 16 (Encounter Action): 

  •  Nature's Guardian: Summon a guardian spirit that protects allies, granting them a +2 bonus to AC for 1 minute.

 Level 20 (Daily Action):

  • Avatar of Nature: Transform into a powerful nature spirit for 1d4 rounds, gaining resistance to all damage and dealing 2d10 additional damage on all attacks.

_________________________________________________________________________________
Monster Stats
Nymazon

The Nymazon are fierce and powerful female warriors, born from a union between a nymph and a mortal man. With their unmatched agility and strength, they roam the forests, protecting the natural world and maintaining the balance of life. Nymazons can only bear female offspring, perpetuating their lineage of warrior women.

Level Die (LD): 12
Damage Points (DD): 18
Guard (DAC): 20
Step: 35 ft.
Type: Elite

Combat Actions:
- Multi-attack: Spear (1d8+4 piercing damage) and Shield Bash (1d6+2 bludgeoning damage)

- Multi Strike: The Nymazon makes three quick strikes with her spear, dealing 1d6+3 damage per hit.

- Grapple: The Nymazon attempts to immobilize the target, causing them to be restrained if the grapple succeeds

Number of Attacks:
  - Lackey: 1 attack
  - Grunt: 2 attacks
  - Captain: 3 attacks
  - Elite: 4 attacks
  - Mastermind: 5 attacks

Special Actions:
- War Cry: The Nymazon lets out a powerful cry, boosting allies' attack rolls and saving throws by +2 for the next 3 rounds
- Forest Stride: The Nymazon can move through any natural terrain (such as forests or underbrush) without slowing down and without taking damage from natural hazards
- Glamoured Step: The Nymazon can teleport up to 30 ft. to an unoccupied space she can see. After teleporting, her next attack deals an additional 1d8 force damage

Magic Protections:
- Immunity to charm and fear effects
- Resistance to elemental damage (fire, cold, lightning)

Treasure Drops:
- Enchanted Weapons
- Healer's Kit

Epic Combat and Special Actions:
- Amazonian Rage: The Nymazon enters a rage for 1 minute, gaining advantage on all attack rolls and saving throws, and dealing an additional 1d6 damage on melee attacks

Damage Average Values:
- Lackey: 1d6+3
- Grunt: 1d8+4
- Captain: 1d10+5
- Elite: 2d8+6
- Mastermind: 2d10+7

DMP and Guard Average Values:
- Lackey: DMP: 6, Guard: 14
- Grunt: DMP: 8, Guard: 16
- Captain: DMP: 10, Guard: 18
- Elite: DMP: 12, Guard: 20
- Mastermind: DMP: 14, Guard: 22

Weapons and Spells:
- Enchanted Spear: 1d8+4 piercing damage
- Shield Bash: 1d6+2 bludgeoning damage
- Spells: Entangle, Healing rune, Barkmail


Japanese edition



**ナイマゾン**

ナイマゾンは自然との深い結びつきと比類のない敏捷性で知られる神秘的な種族です。彼らはしばしば密林やジャングルに住み、植物や動物と調和して生活しています。ナイマゾンはその知恵と、周囲の自然エネルギーを利用する能力で尊敬されています。

種族特性:
サイズ: 中型
ステップ: 30フィート
能力ボーナス: 敏捷性+1、知力-1
熟練度: 自然、サバイバル

種族能力:
- 森の歩み: ナイマゾンは非魔法的な難しい地形を追加の移動を消費せずに通過できます。
- 自然のささやき: ナイマゾンは植物や動物とコミュニケーションを取り、それらに影響を与えるチェックに有利を得ます。

キャップストーン レベルベースのパワー、能力、エンチャント:

- レベル4 (意思力):
  自然の回復力: 自然の地形でターンを開始した時、レベルに等しい一時的なDMPポイントを得る。
- レベル8 (遭遇能力アクション):
  治癒ハーブ: 自然のハーブを使ってアクションを使い、味方を2d8ヒットポイント回復する。
- レベル12 (日次エンチャントアクション):
  自然の怒り: 葉や枝の嵐を召喚し、20フィートの半径内の全ての敵に4d6のダメージを与える。
- レベル16 (遭遇アクション):
  自然の守護者: 守護霊を召喚し、1分間味方にDAC +2のボーナスを付与する。
- レベル20 (日次アクション):
  自然の化身: 1d4ラウンドの間、強力な自然の霊に変身し、全てのダメージに対する耐性を得て、全ての攻撃で追加の2d10ダメージを与える。


_____________________________________________________________________________


**ナイマゾン**

ナイマゾンは、ニンフと人間の男の間に生まれた、激しく力強い女性戦士です。比類のない敏捷性と強さを持ち、森の中を巡り、自然界を守り、生命のバランスを保ちます。ナイマゾンは女性の子供のみを産むことができ、戦士の系譜を引き継ぎます。

---

**レベルダイ (LD):** 12

**毎分ダメージ (DMP):** 18

**ガード (AC):** 20

**ステップ:** 35フィート

**タイプ:** エリート

---

**戦闘アクション:**
- マルチアタック: 槍(1d8+4の貫通ダメージ)およびシールドバッシュ(1d6+2の打撃ダメージ)
- 連打: ナイマゾンは槍を使って素早く3回攻撃し、ヒットごとに1d6+3のダメージを与える
- グラップル: ナイマゾンはターゲットを動けなくしようとし、グラップルが成功すればターゲットは拘束状態になる
- 攻撃回数:
  - ラッキー: 1回攻撃
  - グラント: 2回攻撃
  - キャプテン: 3回攻撃
  - エリート: 4回攻撃
  - マスターマインド: 5回攻撃

---

**特別アクション:**
- 戦いの叫び: ナイマゾンは力強い叫びを上げ、次の3ラウンドの間、味方の攻撃ロールとセービングスローを+2向上させる
- 森歩き: ナイマゾンは森や藪などの自然の地形を遅れることなく移動し、自然の危険からのダメージも受けない
- フェイステップ: ナイマゾンは見える空いている場所に最大30フィートまでテレポートできる。テレポート後、次の攻撃に1d8のフォースダメージが追加される

---

**魔法の防御:**
- 魅了と恐怖効果への免疫
- 元素ダメージ(火、冷気、雷)への耐性

---

**宝物ドロップ:**
- 魔法の武器
- ヒーラーキット

---

**エピック戦闘と特別アクション:**
- アマゾニアンレイジ: ナイマゾンは1分間のレイジに入り、全ての攻撃ロールとセービングスローにアドバンテージを得て、近接攻撃に追加1d6ダメージを与える

---

**平均ダメージ値:**
- ラッキー: 1d6+3
- グラント: 1d8+4
- キャプテン: 1d10+5
- エリート: 2d8+6
- マスターマインド: 2d10+7

---

**DMPおよびガード平均値:**
- ラッキー: DMP: 6、ガード: 14
- グラント: DMP: 8、ガード: 16
- キャプテン: DMP: 10、ガード: 18
- エリート: DMP: 12、ガード: 20
- マスターマインド: DMP: 14、ガード: 22

---

**武器と呪文:**
- 魔法の槍: 1d8+4の貫通ダメージ
- シールドバッシュ: 1d6+2の打撃ダメージ
- 呪文: エンタングル、ヒーリングワード、バークスキン

---

**DR呪文リストからの呪文:**
- 雷を呼ぶ
- 植物成長
- 移動の自由

--

Dunegonroad Expedition Guide Spotlight: The Briar Prince, scourge of Nethercrown.

 



The Briar Prince 

The Briar Prince is an elite humanoid fighter with powerful combat abilities and magical protections. He can heal himself, perform additional actions, and resist mental manipulation.

The Brair Prince was once a hero who dwelled in the Faedawn. However, he, along with his people and kingdom, was ensnared in evil. During one of the Grand Conjunctions of the Dungeonverse, his realm was torn away and appeared in the northern region of Avernath, known as the Trackless North.

The Roadsworn refer to this area as the Nethercrown. Now, any who approach the borders of this region are attacked by powerful martial and magical enemies.

In Faedawn's light, where heroes tread, The Briar Prince, with crown on head, Met Rose thorn, queen of dark desire, Whose eyes burned like a crimson fire.

In moonlit glades, she spun her spell, With whispers soft as evening bell. She wove her charm through forest deep, Where ancient secrets never sleep.

"Come closer, prince," she beckoned near, Her voice a song, both sweet and clear. "Embrace the night, forsake the dawn, With me, you'll find where you belong."

Her touch was silk, her kiss a snare, A web of dark and mystic flair. The prince, once strong, now lost his way, In shadows deep, he vowed to stay.

With Rose thorn's gaze, his heart entwined, In twilight's grip, his fate defined. The hero fell to darkness sweet, Ensorcelled by her dark deceit.


The Briar Prince

 Level Die (LD):  18

 Damage Points (DMP):  180 (18d10+72)

 Guard (DAC):  20 (Plate Armor + Shield)

 Step:  8 squares (40 ft)

 Type:  Elite, Humanoid (Chaotic Neutral)

__________________________________________________________________________________

Traits

 Champion’s Resilience: 

  - The Briar Prince has advantage on saving throws against being charmed and frightened.

  -  Description:  The Briar Prince's indomitable spirit makes him resistant to mental manipulation and fear.

_________________________________________________________________________________

 Combat Actions

Thornblade Slash:

Type: Melee Attack

Attack Bonus: +12 to hit, reach 5 ft., one target.

DMG** 1d8+6 slashing damage + 1d6 poison damage

 Description: The Briar Prince slashes with his thornblade, dealing slashing and poison damage.

________________________________________________________________________________

 Briar Whirlwind 

 Type:  Melee Attack

 Attack Bonus:  +12 to hit (all adjacent enemies)

Dmg: 2d6+6 slashing damage + 1d6 poison damage

 Description: The Briar Prince spins in a deadly whirlwind, striking all adjacent enemies with his thornblade.

________________________________________________________________________________

Special Actions

 Ensnaring Vines (Recharge 5-6): 

Effect: The Briar Prince causes thorny vines to erupt from the ground in a 20-foot radius centered on himself. Each creature in the area must succeed on a DC 18 Strength saving throw or be restrained by the vines. A restrained creature can use its action to make a DC 18 Strength check, freeing itself on a success. While restrained by the vines, a creature takes 1d6 piercing damage at the start of each of its turns.

Description:  The Briar Prince summons thorny vines to entangle and damage his foes.
______________________________________________________________________________

Magic Protections

 Damage Resistances:  bashing, stabbing, and slashing from non-magical attacks.

 Condition Immunities: Cannot be charmed or frightened.

_____________________________________________________________________________

Treasure Drops 

 Thornblade: A magical sword imbued with poison.

 Briar Shield: A shield that grants resistance to poison damage.

 Enchanted Rose Petal:  A rare and potent alchemical ingredient.

____________________________________________________________________________

 Epic Combat and Special Actions

 Second Wind: 

 Effect:  The Briar Prince can use a bonus action to regain DMP equal to 1d10+18.

 Description:  The Briar Prince taps into his inner reserves to heal himself during battle.

__________________________________________________________________________

 Action Surge (2/Short Rest):

 Effect:  The Briar Prince can take one additional action on his turn.

 Description: The Briar Prince pushes himself beyond his limits to perform additional actions in combat.

______________________________________________________________________________

 Indomitable (3/Long Rest): 

   -  Effect: The Briar Prince can reroll a saving throw that he fails. He must use the new roll.

   -  Description:  The Briar Prince's determination allows him to overcome difficult challenges.

 Extra Attack (3): 

 Effect: The Briar Prince can attack four times whenever he takes the Attack action on his turn.

 Description:  The Briar Prince's combat prowess allows him to strike multiple times in quick succession.

 Weakness:  

The Briar Prince's true death is tied to a single enchanted rose petal, hidden deep within the Trackless North. This petal, known as the Rose Thorn Petal, must be destroyed for the Briar Prince to be permanently defeated. The petal is protected by powerful magic and guardians. If the petal is destroyed, the Briar Prince immediately loses all his supernatural abilities, and his DMP is reduced to 0, bringing him to his true death.

  Number of Attacks: 

 Lacky:  1 attack (Thornblade Slash or Briar Whirlwind: max 14 or 20 damage)

 Grunt:  2 attacks (Thornblade Slash and Briar Whirlwind: max 34 damage)

 Captain:  3 attacks (Thornblade Slash, Briar Whirlwind, and one additional Thornblade Slash: max 48 damage)

 Elite: 4 attacks (Thornblade Slash, Briar Whirlwind, and two additional Thornblade Slashes: max 62 damage)

 Mastermind:  5 attacks (Thornblade Slash, Briar Whirlwind, and three additional Thornblade Slashes: max 76 damage)

 Damage Average Values: 

 Lacky:  1 attack (Thornblade Slash or Briar Whirlwind: max 14 or 20 damage)

 Grunt: 2 attacks (Thornblade Slash and Briar Whirlwind: max 34 damage)

 Captain:  3 attacks (Thornblade Slash, Briar Whirlwind, and one additional Thornblade Slash: max 48 damage)

 Elite: 4 attacks (Thornblade Slash, Briar Whirlwind, and two additional Thornblade Slashes: max 62 damage)

 Mastermind:  5 attacks (Thornblade Slash, Briar Whirlwind, and three additional Thornblade Slashes: max 76 damage)

 DMP and Guard Average Values: 

 Lacky: 9d10+36 (max 126 DMP),DAC 18

 Grunt:  12d10+48 (max 168 DMP), DAC 19

 Captain:  15d10+60 (max 210 DMP), DAC 20

 Elite:  18d10+72 (max 252 DMP), DAC 21

 Mastermind:  20d10+80 (max 280 DMP), DAC 22

 Weapons and Spells:  Thornblade Slash, Briar Whirlwind, Ensnaring Vines


Japanese Edition 

### ブライアプリンス


- **レベルダイ (LD):** 18

- **ダメージポイント (DMP):** 180 (18d10+72)

- **ガード (DAC):** 20 (プレートアーマー + シールド)

- **ステップ:** 8マス (40フィート)

- **タイプ:** エリート、人間型 (カオティックニュートラル)


__________________________________________________________________________________


### 特性


- **チャンピオンのレジリエンス:**

  - ブライアプリンスは、魅了されることや恐怖に対するセービングスローに有利を持ちます。

  - **説明:** ブライアプリンスの不屈の精神は、精神的な操作や恐怖に対する抵抗力を与えます。


_________________________________________________________________________________


### 戦闘アクション


- **ソーンブレードスラッシュ:**

  - **タイプ:** 近接攻撃

  - **攻撃ボーナス:** +12で命中、射程5フィート、1ターゲット。

  - **ダメージ:** 1d8+6の斬撃ダメージ + 1d6の毒ダメージ

  - **説明:** ブライアプリンスはソーンブレードで斬りつけ、斬撃と毒のダメージを与えます。


________________________________________________________________________________


- **ブライアワールウィンド:**

  - **タイプ:** 近接攻撃

  - **攻撃ボーナス:** +12で命中(すべての隣接する敵)

  - **ダメージ:** 2d6+6の斬撃ダメージ + 1d6の毒ダメージ

  - **説明:** ブライアプリンスは致命的な旋風を巻き起こし、隣接するすべての敵をソーンブレードで攻撃します。


________________________________________________________________________________


### 特殊アクション


- **エンスネアリングバインズ (リチャージ 5-6):**

  - **効果:** ブライアプリンスは、自分を中心とした半径20フィートの範囲に棘のあるつるを発生させます。その範囲内の各クリーチャーは、DC 18の筋力セービングスローに成功するか、つるに拘束されます。拘束されたクリーチャーは、アクションを使用してDC 18の筋力チェックを行い、成功すると解放されます。つるに拘束されている間、クリーチャーは各ターンの開始時に1d6の刺突ダメージを受けます。

  - **説明:** ブライアプリンスは棘のあるつるを召喚し、敵を絡め取りダメージを与えます。


______________________________________________________________________________


### 魔法の保護


- **ダメージ耐性:** 非魔法の攻撃による打撃、刺突、斬撃ダメージ。

- **状態免疫:** 魅了されることや恐怖に対する免疫。


_____________________________________________________________________________


### 宝物ドロップ


- **ソーンブレード:** 毒を帯びた魔法の剣。

- **ブライアシールド:** 毒ダメージに対する耐性を付与する盾。

- **エンチャンテッドローズペタル:** 珍しく強力な錬金術の材料。


____________________________________________________________________________


### エピック戦闘と特殊アクション


- **セカンドウィンド:**

  - **効果:** ブライアプリンスはボーナスアクションを使用して、1d10+18のDMPを回復します。

  - **説明:** ブライアプリンスは内なる力を引き出し、戦闘中に自分自身を癒します。


__________________________________________________________________________


- **アクションサージ (2/ショートレスト):**

  - **効果:** ブライアプリンスは自分のターンに追加のアクションを1回行うことができます。

  - **説明:** ブライアプリンスは限界を超えて、戦闘中に追加のアクションを行います。


______________________________________________________________________________


- **インドミタブル (3/ロングレスト):**

  - **効果:** ブライアプリンスは失敗したセービングスローを再ロールすることができます。新しいロールを使用しなければなりません。

  - **説明:** ブライアプリンスの決意は、困難な挑戦を克服することを可能にします。


- **エクストラアタック (3):**

  - **効果:** ブライアプリンスは、攻撃アクションを行うたびに4回攻撃することができます。

  - **説明:** ブライアプリンスの戦闘技術は、素早く連続して攻撃することを可能にします。


______________________________________________________________________________


### 弱点


- ブライアプリンスの真の死は、トラックレスノースの奥深くに隠された1枚の魔法のバラの花びらに結びついています。この花びらはローズソーンペタルとして知られており、ブライアプリンスを永久に倒すためには破壊されなければなりません。花びらは強力な魔法と守護者によって保護されています。花びらが破壊されると、ブライアプリンスはすべての超自然的な能力を失い、DMPが0に減少し、真の死を迎えます。


______________________________________________________________________________


### 攻撃回数


- **ラッキー:** 1回の攻撃(ソーンブレードスラッシュまたはブライアワールウィンド:最大14または20ダメージ)

- **グラント:** 2回の攻撃(ソーンブレードスラッシュとブライアワールウィンド:最大34ダメージ)

- **キャプテン:** 3回の攻撃(ソーンブレードスラッシュ、ブライアワールウィンド、および追加のソーンブレードスラッシュ1回:最大48ダメージ)

- **エリート:** 4回の攻撃(ソーンブレードスラッシュ、ブライアワールウィンド、および追加のソーンブレードスラッシュ2回:最大62ダメージ)

- **マスターマインド:** 5回の攻撃(ソーンブレードスラッシュ、ブライアワールウィンド、および追加のソーンブレードスラッシュ3回:最大76ダメージ)


______________________________________________________________________________


### ダメージ平均値


- **ラッキー:** 1回の攻撃(ソーンブレードスラッシュまたはブライアワールウィンド:最大14または20ダメージ)

- **グラント:** 2回の攻撃(ソーンブレードスラッシュとブライアワールウィンド:最大34ダメージ)

- **キャプテン:** 3回の攻撃(ソーンブレードスラッシュ、ブライアワールウィンド、および追加のソーンブレードスラッシュ1回:最大48ダメージ)

- **エリート:** 4回の攻撃(ソーンブレードスラッシュ、ブライアワールウィンド、および追加のソーンブレードスラッシュ2回:最大62ダメージ)

- **マスターマインド:** 5回の攻撃(ソーンブレードスラッシュ、ブライアワールウィンド、および追加のソーンブレードスラッシュ3回:最大76ダメージ)


______________________________________________________________________________


### DMPとガードの平均値


- **ラッキー:** 9d10+36 (最大126 DMP), DAC 18

- **グラント:** 12d10+48 (最大168 DMP), DAC 19

- **キャプテン:** 15d10+60 (最大210 DMP), DAC 20

- **エリート:** 18d10+72 (最大252 DMP), DAC 21

- **マスターマインド:** 20d10+80 (最大280 DMP), DAC 22


______________________________________________________________________________


### 武器と呪文


- ソーンブレードスラッシュ、ブライアワールウィンド、エンスネアリングバインズ


これで日本語の翻訳が完了しました。何か他に調整が必要な場合はお知らせください。

### 宝物ドロップ


- **ソーンブレード:** 毒を帯びた魔法の剣。

- **ブライアシールド:** 毒ダメージに対する耐性を付与する盾。

- **エンチャンテッドローズペタル:** 珍しく強力な錬金術の材料。


### エピック戦闘と特殊アクション


- **セカンドウィンド:**

  - **効果:** ブライアプリンスはボーナスアクションを使用して、1d10+18のDMPを回復します。

  - **説明:** ブライアプリンスは内なる力を引き出し、戦闘中に自分自身を癒します。


- **アクションサージ (2/ショートレスト):**

  - **効果:** ブライアプリンスは自分のターンに追加のアクションを1回行うことができます。

  - **説明:** ブライアプリンスは限界を超えて、戦闘中に追加のアクションを行います。


- **インドミタブル (3/ロングレスト):**

  - **効果:** ブライアプリンスは失敗したセービングスローを再ロールすることができます。新しいロールを使用しなければなりません。

  - **説明:** ブライアプリンスの決意は、困難な挑戦を克服することを可能にします。


- **エクストラアタック (3):**

  - **効果:** ブライアプリンスは、攻撃アクションを行うたびに4回攻撃することができます。

  - **説明:** ブライアプリンスの戦闘技術は、素早く連続して攻撃することを可能にします。


### 弱点


- ブライアプリンスの真の死は、トラックレスノースの奥深くに隠された1枚の魔法のバラの花びらに結びついています。この花びらはローズソーンペタルとして知られており、ブライアプリンスを永久に倒すためには破壊されなければなりません。花びらは強力な魔法と守護者によって保護されています。花びらが破壊されると、ブライアプリンスはすべての超自然的な能力を失い、DMPが0に減少し、真の死を迎えます。


### 攻撃回数


- **ラッキー:** 1回の攻撃(ソーンブレードスラッシュまたはブライアワールウィンド:最大14または20ダメージ)

- **グラント:** 2回の攻撃(ソーンブレードスラッシュとブライアワールウィンド:最大34ダメージ)

- **キャプテン:** 3回の攻撃(ソーンブレードスラッシュ、ブライアワールウィンド、および追加のソーンブレードスラッシュ1回:最大48ダメージ)

- **エリート:** 4回の攻撃(ソーンブレードスラッシュ、ブライアワールウィンド、および追加のソーンブレードスラッシュ2回:最大62ダメージ)

- **マスターマインド:** 5回の攻撃(ソーンブレードスラッシュ、ブライアワールウィンド、および追加のソーンブレードスラッシュ3回:最大76ダメージ)


### ダメージ平均値


- **ラッキー:** 1回の攻撃(ソーンブレードスラッシュまた



Thursday, July 13, 2023

DungeonBorn: The Gobin Pipe

Our friend and freelance game designer Allen Childers graces DBexpd20 with a smokin magical gear only goblins could love.

Goblin pipe
Level 1
Action slot: move action
Drop: common (50 GC)

Special action: The Goblin Pipe is a grotesque-looking pipe crafted from wood, sap, and clay. While it may appear harmless to anyone other than a goblin, it contains a potent sleeping agent known as haddeesh pipe weed.

Goblin bands often use this pipe during raids, causing widespread unconsciousness among humanoid populations. They take advantage of the slumbering state to commit acts of violence, theft, and destruction before their victims awaken.

Consider the smoke emitted by the goblin pipe as a focus item. When goblins use this pipe in combat, they gain a +2 attack bonus. Additionally, the smoke has similar effects to that of a sleep spell.

Goblin Smoke (3 charges):
As an action, you can use one charge from the pipe to blow out a cloud of thick smoke in a 15-foot cone. Each creature within this area must succeed on a 12 or higher fort reaction check or become heavily obscured for one minute. While heavily obscured, creatures have disadvantage on attack rolls and Perception checks.A

Adventure Guide notes: Refer to the sleep spell in any version of D&D or DungeonBorn for specific stat effects.

Monday, March 6, 2023

DungeonBorn-The Gemstone Dragons: Amethyst the Wyrms of Envy by Andrew Martinez

 


"Purple gem dragon (Envy/Amethyst): were constructs copied in the likeness of the true prismatic dragons during the times of of the Incantation Wars. Small and wiry they were used for covert assignments. They would take the form of local wildlife dispatching key figures or enter the domains of a dragon inflaming its hatred of the folk and attack and slay in mass.

These little guys aren't too dangerous one on one as there breath weapon is a light suction which draws they're prey to them. There range of attacks can very due to there ability to take on animal forms and traits.

The ones that still exsist after all this time have large frames but not as large as there fellow constructs...at least they don't let on as for the fake they can alter there forms. There cores unlike the other gem dragon's is that of a wyvern.

These larger ones seem to hate there cores and will try to steal anything that can make them appear like other gem dragon's this includes but not limited to carving out the cores of others and wearing there carcass as there own body as a second skin or acting as if they are superior to other gem dragon's as they have infiltrated many kingdoms and domains. There is a report of a king of the purples. Wym the faceless,is said to be one such dragon. he can take any form and appearance of anyone he encounters. It is said he literally steals their face and traits, while Loremasters can not confirm this what we can confirm is that a elder purple can now use that suction breath weapon to steal traits from a target, be it strength, speed, agility, etc.

This elder purple who named themself Twin when confronted changed into a crystal beast with screaming faces in the gems themselves, the gems seemed less solid and almost organic and moved organically. It is with great warning we say if you think you have encountered an elder purple that you contact the 7 Houses of the Hunt, no other groups can be trusted as you never know who may be a purple.

Good luck"

Loremaster Ekard Spellrest
Y.S. 1463, Pinnicle of Heroes.

by

Andrew Martinez

Wednesday, February 15, 2023

Duel with the Sea Devils.

DungeonBorn: Pinnicle of Heroes : Knights of Nethercrown Duel with the Sea Devils.

Tootch roared, the dragonscion bloodlust erupted in wave of heat and anger. The barbarian rage threatened to boil over, as the enemy stood before him. 

The delver adventurer knew he and his companions were in a desperate battle for their lives. 

The creature before them was no merrow abomination or sea devil skulk, this was a horror he had never faced before. 

This  monster he and his fellow knights of Nethercrown was the master of the sea devil who had claimed host to the ancient light house from long ago.

If not for the wanderlust of his companions and cousin, he would never had entered the den of evil before him.

The struggle had been hard, three of his companions had nearly died in the engagement, and even as he hefted his axe to swing at the master of the sea devils the snake-man, one of the folk he had helped rescue, went down in a bloody heap, as a rusted cutlass sawed through her gut. 

His mind reeled, and he could remember the hot corridors of the dwarven kingdom. He remembered the stink of death, as the pale dwarves came upon him and his fellows; the smell of blood, and steel mixed in a orchestra of swirling blades.

Now once again, Tootch was in a life or death struggle with another foe. A enemy not afraid to take his or his companions life away.

The creature was a horrid sight to behold. It's wrinkled grey-blue flesh had the consistensy of paper, yet when blade touched skin it was as if he struck stone.  

The monster's grim eyes flashed red in the pale blue light of the cavern, the torch's illumination giving on he slightest light and less heat. 

Attached to a gnarled face were fangs of the deepest pitch, and hair so black and green, the monster seemed to have been spat out from the maw of the watery gloom itself. 

In its hands which should  only have had the strength of an old woman, the power of ten men surged into it. On hand grasped a staff of wicked destruction humming with arcane energies.

Butter's the Hugrinn, his companion had felt the sting of the creature's fierce magic. 

Devastating bolts of arcing orbs had laid low Viviana their primal healer, and druid. 

If not for Viviana, the knights would never had known of what lurked ahead. The sight of this new found friend, made the knuckles on his grip turn white as it began its sweeping arc.

Everything happened in a blur of action.

Moosong his nephalim cousin, and ranger, used both blade and bow to deadly effect. The sea devil gurgled and died as the were sheared like wheat in the field. Each one either tasting hard steel, or a feather shaft through eye and neck.

Tootch could say this about his cousin, he surely was a dead-eye.

One of the last remaining sea devils ran upward toward Viviana, as she worked her healing magic. She nearly saw darkensss again, if not for her quick movement, the monster brandishing a wicked long sword was ready to take her life. 

Viviana had always been comfortable with her magic, it had defended her greatly, yet she felt the tug of her daggers hilts and coolness of her hands on pure instinct the woman slashed foward lopping a sea devil arm clean off as she buried the second deep.into the other.  

Tootch wondered if her goddess had whispered something in the heat of this battle. Of course being a barbarian he preferred cold bladed death to sorcerous magic.

Denivar, raced passed  several of sea devils curs, to aid Butters who had taken serious hurts.

 " Kill the Crone! He cried out to ths others." 

Tootch was about to do just that, as the Crone leapt upon them, with iron barbed talons. The horror had forgone the use of magic for closer battle. 

Both he and Butters were the recipient of the claw strikes; angry stinging blades cutting through skin and arms. 

Denivar howled in anger, and swung his mighty warhammer at the Crones flank. There was a great Thunder clap and the crone howled, just as Tootch felt the war axe dig deep into the monsters chest crunching bone, slicing sinew. He felt the axe give way as he saw Butters move.

An arrow from Moosang split the air destroying the Crone's eye socket sending it whirling backwards. 

 Butters ran up behind, the Crone, she sqwacked loudly, and her weapons punched upward, catching the Sea Crone through both lungs and chest.

Oh how the the evil Crone cried!

Black blood exploded from its torn body in horrific showers. 

Tootch noted the Sea Crone buck back sending Butters the Rogue flailing backwards.

Was it dead the Dragonscion wondered reading another blow.

To his surprise the Crone found some strenght yet unseen and sprang fornthe large pool in the center of the cavaern

Tootch howled! Surprise and anger bouncing across the cavern walls.

Butters the Hugrinn, would have none of it.

Tootch, looked on in amazement as the smaller rogue, leapt upon the doomed Crone and Butters sank her blades into its back. Tootch ran to the large reflecting pool as the Hugrinn splashed into the freezing water.

"By the black doors!" Tootch hard Moosang blurt out. 

By the black doors indeed, the barbarian thought.

Blood and bile spilled out into the clear pool, and finally Butters rose from the inky liquid.

The struggle was over, and they had won.

Barely.

Tootch was happy, but he kept it in reserve. He was proud of the team that was coming together, in the sadness of their loss of a new member their mettle had been tested, and the rest of the group had prevailed.

It was not the first time nor the last, but he knew where he belonged, he turned to Moosang and dropped a heavy arm over his shoulder.

"What now?" He asked. 
Moosang shrugged. " Cathedraial, hopefully the answers we seek when we started our adventure are there. Already this quest seems to be more than we thought it would be." 

Tootch shook his head in agreement. Both he and Moosang joined the others, their minds swirling about the trails they had travelled and the paths they yet had to take...

To be continued.