Wednesday, March 6, 2019

DungeonBorn Fighter levels 1-5



FIGHTER
“Lords of the battlefield, fighters are a disparate lot, training with many weapons or just one, perfecting the uses of armor, learning the fighting techniques of exotic masters, and studying the art of combat, all to shape themselves into living weapons.

“The faces of many orcs have been broken by my mace.”
Runger Gorehammer – Dwarven Fighter

LEVEL DIE AT 1ST LEVEL: 1D10+POWER BONUS
LEVEL DIE PER LEVEL: 1D10
CLASS ATTRIBUTE BONUS:+1 TO POWER BONUS


Weapon and Armor Proficiency

Fighters are proficient with all simple weapons and martial weapons that are light or medium sized. Fighters are proficient with plate

Basic Equipment
Every fighter has at least one of these types of items.
Backpack, chain-mail, long-sword, battle dagger, a week of way food, letter or marque, long-bow or short bow, club, 150 gold pieces.

Rally Action
Threatening Dash

The Fighter as a will action dashes across the battlefield up to his AGL bonus plus his normal step. On a successful attack, against the target’s DAC, the target makes attacks with inaccuracy until the target can make a breaker roll of (10) at the end of his turn. Targets take 1[WD]+POW Bonus.

Power Action
Enfeebling Strike

At 2nd level a Fighter, as an encounter standard action, can use his or her weapon to smash into an opponent’s weak-side. The target take 1(WD) plus POW bonus. The target is considered weakened for one round, and attacks at -1 for his action. If he has already used up his action, he started of the next round with a -1

Leaping Slash
The fighter as an encounter action can leap up over a target up to his move, and execute a slashing attack. He gains accuracy while he attacks, but gives the opponent an attack of opportunity. At 10th level the fighter has perfected his leap and no longer gives his enemy an attack of opportunity. The strike does 2[WD]+POW bonus.

Ability Action
Second Wind
A fighter at first level as an encounter action upon taking damage in combat can withdraw, and use this distinctive feature to heal himself.
The fighter heals for 1d6+1 ever even level. At 12th, and 16th level, you add and additional 1d6.

Greater battering
At 2nd level when choosing to bat clean up, the fighter also gains a +2 to damage.

Buff Action
Grandeur 

At 1s level A fighter gains additional feats at first level and every three levels thereafter.


Weapon Expertise
At 3rd level A fighter can choose a weapon in which he become and expert with. He gains a +2 pow bonus to damage rolls when wielding that type of weapon.





Thursday, February 21, 2019

DungeonBorn Basic Classes: The cleric level 1-5

While other heroes battle deadly enemies and large diabolical forces, the cleric is in the front line concentrating on heal spells and deal seeking to make their name legend. By mixing casting and physical attacks the cleric can both strike up close and afar to the detriment of his or her enemies. Remember no party is complete without a powerful divine fighter at their side.

 CLERIC TRAITS:
 ♦ Hero Point; 1d10+fortitude bonus
♦ Power Source: Martial
♦ Key Abilities: Power
♦ Armor Proficiency: light and medium armor, chain, All light shields,
♦ Weapon Proficiency: All Weapons
♦ Bonuses to Defense: +1 power defenses : DMP at 1st level: Max+fortitude bonus
♦ DMP per level gained: 1d10+fortitude bonus.

CLERICS FEATS
Clerics gains feats every three level

 BASIC ACTION WEAPON: At 1st level a Cleric can use his basic weapon as a will attack.

CURE LIGHT WOUNDS You can heal the wounds of your fellow runners by tapping into the divine powers which you serve. You touch does 1d8+wisdom ability bonus, add 1 bonus point for ever even numbered level. At 6th level, your cure light wounds become 2d8

 ATTUNEMENT – At 1st degree Cleric is attuned to the divine ley line and can perform the following spells without wasting spell slots
 ♦Read magic – read simple runes and incantation
 ♦Light – cast a light on an object
 ♦Languages – read, write, or speak all forms of common languages even if there are not initially known by the caster.
 ♦Knowledge Religion Any Knowledge Religion checks are made with accuracy
 ♦Detect magic – detect magic within 60ft (12 hexes) of the caster Heal – Up to the Cleric level, he can heal 1d3 damage

TIER AWAKENING At 1st level a cleric as a will action can use a ley line to tap into a tier of spells. At first level a Cleric can tap into the first two tiers of his choice.
At fifth level, and every four levels after. He also gains a tier at 20th level.

CLERIC STANCE A cleric at 2nd level instead of unleashing a spell when casting, can continue praying and holding a healing or damage spell for up to 3 rounds, then unless the held spell as a free action. The spells heal or damage increases increase by a die for each round held. This action has to be done within encounters.  

ENHANCED CONCENTRATION A cleric at 3rd level gains a +2 perc bonus to all spell-casting concentration checks.  

MILESTONE At 4th level improve one ability score, gain 1 feat, increase all paths by 1, and gain a new pathway choice

WAR PRIEST PATH At 4th level a cleric can swap for alternate canticles at 4th, 9th, and 18th level. Select the canticle below.

CIRCLE OF HOLY REST ♦ CANTICLE At 4th level any place a cleric rest is considered a holy ground, until the clerics has completed his rest. The area of the holy rest is a 30ft radius, and archetypes of evil, take 5 holy damage, while within the circle. Targets also continue to take 5 damage if they persist to stay within the cleric’s holy rest.

DIVINE LIGHTENING STRIKE CANTICLE ACTION 
At 9th level a cleric as a encounter action can lift his hands upward and call bolts of lightning down from the heavens. In an area a cleric can target enemies up to his perception bonus.+1even level.  The targets on a successful attack take 4d8 points+8 points of divine damage.  If the attack fails, the targets take no damage.  This strike uses a clerics perception against DAC

RUNE OF HOLY ILLUMINATION 
At 18th level a cleric gains +10 fire resistance against spells, conditions, effects, and legacy’s that do fire damage.  

 INITIATE TIER AWAKENING – At 5th level a cleric as a will action can use the ley line to tap into a tier of spells. At fifth level, and every four levels after. He also gains a tier at twentieth level.

Wednesday, January 30, 2019

Vendetta of Shadows by R.R.Ryder

This will be a short story I'll be serializing here every month...
It not a finished product but something I thought people might like to read. 

Vendetta of shadows

Prologue

Talco Vengini walked the crowded streets of Caerhune, with a swift determination.  Two hours past sun down the florescent light of the witch fire burned slowly engulfing the man and the bombastic street full of red draped citizens.

The revelers danced to the sounds of singer drummers, carefree and fey like, masks hiding their faces in a macarbe dance.  Talco let out a breath through his crimson mask shuffling along his eyes scanned the throng.  The street toughs would be along the avenue.  The crew were notorious during the times of Caehune's festivle.  

Caerhune had it own holidays as did most cities in the Varrhan Reach, and this particular holiday marked, the day of the great cathedral of five points and the bloody marring of that inauguration.  

Two well known crews had decided to shed life upon the sanctified alter steps. 

Talco knew the stories, most of the common folk who werent wealthy or members of the Shipwright oligarchy knew the tales.  The Dead Jacklopes, and the upright men had decided to rumble.

Blood and bones littered the street afterward and the gore was so crimson, it took days to wash off.  

To this day the rose hue leading to the five points catherdral stair remained stained.

Talco turned swiftly up switchblade avenue, then cut right towards lirender square.  He hated to rush but he knew his friend Clavese Vodam was impatient man. 

 The Capo was part of the luchaveese family, and even though his own house Velgrave had bad tidings with the  luchaveese, Clavese alway proved an upright man. Talco enjoyed a certain friendship with the elf.

Talco bypassed several eateries, and marked, Vinter's celler. He knew the place well and the restaurant was known for it thick fermented Firewind wine, and thick Varrhan cheese.

At the thought his stomach growled and he believed he scented the aroma of cooked lamb in the air.

His tongue suddenly became wet, with the thought of carving up the medium rare meat with a table knife, and then downing it with a vintage Nyrexia bitter red.

He quickly descended the stairs, his long sword rattling in it scabbard. 

Talco was greated by dim lights and surprised enough one or two patrons. 

All the more shocking Vintar"s tavern was known to be crowded on these types of holidays. With Great food, and great prices the eatery usually had to turn people away. 

His boot heel clapped against fine shallacked flooring.  He headed to the bar keep, his eyes scanning the place.  He held one hand on the sword.

Talco withdrew the mask and with his left hand he smoothed some of his unruly black hair.  

From the corner of his eyes he caught Clavese huddled in shadows.

"My good man, two Varrgold." he slapped the coin on the counter. The bartender a thin willow man smirked, turned and took two clean glass forged mugs out. 

Talco hadn't seen the barkeep before,and he frequented Vinter's quite regularly.  

He eyed the man's clothing. Nothing unusual. A plain white shirt with a leather vest drapped over it, sleeved rolled up to the elbow, pulling down on the ale tap. 

Talco shook his head. He relaxed a bit.  He had to stop overthinking.  There wasnt a blade in every shadow. 

The man slid two foaming mugs of Varrgold at the captian, and with long dexterous fingers scooped up the money.

"My thanks." Talco walked away toward his friend. 

The bartender smirked "No... thank you.  The waitress will be with you in a moment, " The bar keep paused,and then called out.

"Mercy, we've got patrons."

 Talco smiled as he approached the man at the table  .  The shadow hid most of the mans body in the corner.

"Well then Clavese, im surprised.  Ho! No drink in your hand."

Clavese gave no answer.

"Really man, whats with the silence. I bring drink,and im greated with a chill.  Hopefully the brew will warm you yet."

Talco face screwed slightly.  He moved closer to Clavese putting the drinks on the table. He was about to move closer, but he felt a soft hand on his arm.

He looked and saw pale face, with bobbing red hair and verdant green eyes.

The woman's smile could kill it was so sharp, and Talco attention fell upon her.

" How can I help you ser?" She asked, showing a row of perfect white teeth.  Talco felt flush, and the heat began to rise in his trousers.  

"I was going to order some food, for my friend here and myself.

"You need not worry about him ser, he been taken care of." her grin seemed wrong, cold; instead of being warm, it felt off.

Talco turned, and his eyes fell to his friend, Clavese.  There he heard it first, the drip, of blood.  He eyes widened when he saw his friend slumped against the wall.  

Talco whipped around with all the speed he could muster.

Something snapped him backward with such force, his eyes nearly tore from his skull.

He felt the sting of a cord wrap around his neck.  it all happened so fast.  He fought for control, to stay alive.  

Powerful female hand tightened about the cord.  Talco could feel it cut into the meat of his neck. 

Damn it!, he cursed, as red hot searing pain fell against his throat.  He felt another pull, and his world went black.

The woman with the cold grim, tugged once more.  She made sure Talco was as cold as the floor she stood upon.

The bar keep, walked over and tossed the woman a white towel.  

"Easier than I thought, Mercy."  The Willow man replied.

"All the better, food and drink often kills a man in some way or form, thin man." 

Willow man, dropped an amulet upon the ground of a black panther.

"The pay was good at least, well worth the effort." Willow man stepped away.  There was a clanking and cloacked figure walked inward.

  The new patron made little noise and covered the space of the dinning room quickly.

A small whispered voice broke the stillness.

"As good as your reputations.  You, jade spiders are well worth the coin."

Both Mercy and the Willow-man bowed.  

"My thanks, but beside the thanks, the coins are much better."  Willow man bowed.

the cloaked figure tossed a brown worn bag of the jingling metal into the air, and Mercy quickness foiled Willow man's greed. 

"The coin here, doesn't feel like what we agreed one." Mercy face was grave.

"Becasue it is not.  There is one last task I have for you yet.  If you should succeed, you will get your gold, and status here in Caerhune.  If not, i know you failed, and your dead bodies are for the crows.

"What would you have of us then." Mercy asked.

"All in good time, my jade spiders for now, let us toast this night of sucess.

Soon Caerhune will know what it is to fear, and remember the sins of its past.  

For know let it slumber, unaware, not knowing the doom that approaches." The voice cackled even as the music of life played beyond the doors of Vintar tavern.