CLERIC TRAITS:
♦ Hero Point; 1d10+fortitude bonus
♦ Power Source: Martial
♦ Key Abilities: Power
♦ Armor Proficiency: light and medium armor, chain, All light shields,
♦ Weapon Proficiency: All Weapons
♦ Bonuses to Defense: +1 power defenses : DMP at 1st level: Max+fortitude bonus
♦ DMP per level gained: 1d10+fortitude bonus.
CLERICS FEATS
Clerics gains feats every three level
BASIC ACTION WEAPON: At 1st level a Cleric can use his basic weapon as a will attack.
CURE LIGHT WOUNDS You can heal the wounds of your fellow runners by tapping into the divine powers which you serve. You touch does 1d8+wisdom ability bonus, add 1 bonus point for ever even numbered level. At 6th level, your cure light wounds become 2d8
ATTUNEMENT – At 1st degree Cleric is attuned to the divine ley line and can perform the following spells without wasting spell slots
♦Read magic – read simple runes and incantation
♦Light – cast a light on an object
♦Languages – read, write, or speak all forms of common languages even if there are not initially known by the caster.
♦Knowledge Religion Any Knowledge Religion checks are made with accuracy
♦Detect magic – detect magic within 60ft (12 hexes) of the caster Heal – Up to the Cleric level, he can heal 1d3 damage
TIER AWAKENING At 1st level a cleric as a will action can use a ley line to tap into a tier of spells. At first level a Cleric can tap into the first two tiers of his choice.
At fifth level, and every four levels after. He also gains a tier at 20th level.
CLERIC STANCE A cleric at 2nd level instead of unleashing a spell when casting, can continue praying and holding a healing or damage spell for up to 3 rounds, then unless the held spell as a free action. The spells heal or damage increases increase by a die for each round held. This action has to be done within encounters.
ENHANCED CONCENTRATION A cleric at 3rd level gains a +2 perc bonus to all spell-casting concentration checks.
MILESTONE At 4th level improve one ability score, gain 1 feat, increase all paths by 1, and gain a new pathway choice
WAR PRIEST PATH At 4th level a cleric can swap for alternate canticles at 4th, 9th, and 18th level. Select the canticle below.
CIRCLE OF HOLY REST ♦ CANTICLE At 4th level any place a cleric rest is considered a holy ground, until the clerics has completed his rest. The area of the holy rest is a 30ft radius, and archetypes of evil, take 5 holy damage, while within the circle. Targets also continue to take 5 damage if they persist to stay within the cleric’s holy rest.
DIVINE LIGHTENING STRIKE ♦ CANTICLE ACTION
At 9th level a cleric as a encounter action can lift his hands upward and call bolts of lightning down from the heavens. In an area a cleric can target enemies up to his perception bonus.+1even level. The targets on a successful attack take 4d8 points+8 points of divine damage. If the attack fails, the targets take no damage. This strike uses a clerics perception against DAC
At 18th level a cleric gains +10 fire resistance against spells, conditions, effects, and legacy’s that do fire damage.
INITIATE TIER AWAKENING – At 5th level a cleric as a will action can use the ley line to tap into a tier of spells. At fifth level, and every four levels after. He also gains a tier at twentieth level.
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